Bright neon sign with stylized text and a red crosshair symbol, glowing with pink, white, and purple colors.

GAME MENU AND ART BOOK

An illustrated two-page spread from a book depicting a dark, shadowy creature with red eyes and spiky features, titled "The Vampire." The pages contain text about the creature, describing it as the devil, associated with violence and destruction.
Laptop screen displaying a game menu titled "ONLINE MODE" with cartoon characters, including a man in cowboy attire and a woman in pirate costumes, and options like "FRIENDS LIST" and "ENTER".

GAME MENU Sketches

Flowchart or diagram showing menu options including Home Screen, Main Menu, Continue, New Game, Settings, Credits, View Saves, Character Creation, Settings Page, Credits Screen, Achievements, Gallery, Online, Modes, Mods.
Color swatches with hexadecimal color codes
Neon-style pink and white sign with sharp-edged letters, and a red crosshair symbol in the middle.

I had red and black as the main colors for the pages of the menu because I feel those colors always go great together, and that the red sections would pop and contrast well with the dark backgrounds. 
Once I had the main sketches laid out for the pages, I knew all I really had to do was finalize the details of them in Figma. My final pages look pretty much identical to my sketches for them. 

GAME MENU Final

Screenshots of a video game menu titled 'Sundown'. The menu includes options such as Continue, New Game, Extras, Settings, Exit, Mods, Gallery, Achievements, Credits, and various customization options for characters and game settings, with a dark background and red-highlighted text.
I already had a pretty good idea of the colors and style of the menu I wanted, so I chose to figure out the layout of the pages first.
I had been looking at fonts for the main logo of my game, but I ended up just hand illustrating it.  One I had those things established, I decided to go in and sketch how the pages will look. 
Video game menu screen with titles 'Sentown,' options for new game, continue, settings, extras, and exit; a Save menu with timestamps, a character customization menu with options for hair, face, accessories, extras, and entering a name; and a credits section with categories such as settings, sound, language, graphics, social, and gameplay. The screens feature a dark background with red and white text and graphics.
Person typing on a laptop with a screen displaying text that reads "SCREAM" and a red targeting circle. In the background, there is a glass vase with a leafy plant on a white table.
Close-up of a laptop on a wooden desk displaying an online game menu with illustrated characters and options like 'Invite', 'Friends List', and 'Edit Lobby'.
Video game menu screen with game logo and options: Continue, New Game, Extras, Settings, Exit, with dark background and faint silhouette of a monster with glowing red eyes.

I was given a week and a half to make the UI design for anything of my choosing. I had been most interested in doing a game menu for a horror game concept I had been thinking on. 
I decided to expand on the concepts further by working on a art book for the some of the characters and settings that would have been present in the game. 
Illustration of a priest with light skin, wearing a black hat, with a somber expression, holding a crucifix. The background depicts a dark, ominous church with red and gray tones, and a shadowy figure with red eyes. The text discusses the church's battle against a creature, mentioning Father Vitolo, a priest, and the arrival of the devil.

Art book sketches

A collage featuring font sample sheets, character artwork of two cowboy-like figures in purple and red, and a dark background with red eyes and shadows.

first layouts

Illustration of two fantasy creatures: on the left, a wolf-like creature with sharp teeth and spiky features, and on the right, a dragon with large wings and a fierce expression. The background is a soft beige with placeholder text surrounding the images.
A digital illustration depicting werewolves, with one on the left side and one on the right side, along with placeholder text and the title 'Werewolves' at the top left.

final layouts

I was confident in my choice for doing an additional art book for this concept because I had a lot of assets from the game menu and I was eager to expand it. 

Sketches depicting a story with four panels: the first panel shows a church with a figure nearby; the second panel shows a character named Tukurs, possibly a werewolf, with sketches of hands holding a phone and a mask; the third panel shows three wolf-like creatures labeled "Werewolves" in a fighting stance with a wolf or beast in the background; the fourth panel shows a vampire with wings and a dark figure with the label "the vampire."
Sketches of fantasy characters, including a wizard with a staff, a muscular creature with horns, a lion, and a humanoid figure with animal features, with watercolor-style backgrounds.
A collage featuring a close-up of a person hissing with their mouth open and fangs visible, and a drawing of a creature with bat-like wings, elongated limbs, and red eyes, labeled 'The Vampire.'
I mainly wanted to figure out where I wanted text and illustrations to be on the layouts, and that would put the entirety of it into action. I also wanted to decide on a background color for the pages to see how they’d work with the other elements on the page. I ended up changing some of the illustrations and adjusted the type to fit both the theme I was going for and to make it more visually interesting on the layouts. 

Sketch of a fierce-looking wolf with red eyes on the left side and a snarling lion on the right side, accompanied by text about monsters and wolves.
Illustration of a cowboy with a serious expression, wearing a hat, with a gun pointed at a horse, with text about revenge and betrayal.
Illustration of story about predators called takors. The image shows sketchy drawings of dog-like creatures with skeletal features, sharp teeth, and antler-like horns. The text explains takors are monsters designed to deceive, wearing skins of animals to mimic them and hiding their true forms.
Drawing of a man with a stern expression, wearing a dark hat, with a gun, and a horse with a harness. Text discusses the sheriff's violent reputation and cowardice.
Open magazine showing illustrated character of a person with dark hair and a hat, with text about a church and references to Father Vitolo, laid out on a table with other magazines.